It was likely not intended to be used as the main Energy Crystal model, but instead was part of an unused landslide animation with unknown purpose. Rocks Falling GemĪ strangely-proportioned Energy Crystal model saved as Gem. It was presumably cut for performance issues. This model closely resembles actual Energy Crystals as seen in the pre-rendered cutscenes and the LEGO sets, and it has an unnecessarily high 688 polygons. High Polygon Energy CrystalĪ very high polygon Energy Crystal model, saved as Crystal in both the Shared folder and the folder for the standard Rock Raider. Upon closer inspection and examining a real LEGO Rock Monster, it appears to be the forearm. The name presumably is short for 'delete me', so the artists probably meant to remove it, but never got around to it. There are no traces in the animations telling what it could be. Rock Monster DelmeĪ bizarre file in the Rock Monster folder. It was replaced by a more realistic head and an independently-moving jaw. Rock Monster HeadĪ poorly-designed head, saved as simply Head. Presumably cut early in favor of a lower-polygon model. The design of this foot fits how the Rock Monster had been designed in the sets. Unused Models Rock Monster FootĪ more realistic (albeit untextured) Rock Monster foot, saved as LeftFoot. Interestingly, Slimy Slugs have a commented out CanScareScorpion line in their configuration code. Additionally, Scorpions were used in the PlayStation game in fact, their sprites appear to be this same model as viewed from above. This one actually appears in early images, meaning it was working. ScorpionĪ small red scorpion that may have pinched Rock Raiders, had multiple 'I'm being attacked' animations been coded in for the Rock Raider. In addition to the non-VLP versions of the normal snake's animation, there are also two other animations, snakey and mar-snake, which both give the snake an absurdly wide head and narrow body. It has an eye texture that doesn't seem to be used, leaving it with a featureless head. The animations for this creature are glitchy, as the game can't decide if the center of the model is in the head or the actual center of the body. SnakeĪ higher-polygon version of the VLP Snake contained in the same folder, with grey and white markings instead of blue and green. What it would do had it been used is unknown. It greatly resembles the snakes that appear in several of the game's pre-rendered cutscenes.
Its concept was used in the PlayStation Rock Raiders game, though it was more realistic-looking than either of the spiders from the Windows PC game, and it could bite Rock Raiders. While it can be re-activated, the spit model is corrupted, and the function to form webs was never coded in. It appears it was supposed to crawl around and shoot webs. There are only three animations for it: standing, walking and an incomplete spitting animation. Large SpidersĪ very low-polygon enemy composed mostly of flat sheets, resembling a very scaled-up version of the used Small Spider.
Three enemies have configuration code and object files left unused in the game. It was also terribly rushed and revised many times, so a good 30 MB of the 80 MB of data for this game is unused. Using oversized drills and powerful equipment, the Rock Raiders exploited this planet for their survival. They found themselves, drained and damaged, orbiting a mysterious planet rich in Energy Crystals (needed to power the LMS Explorer), Ore (needed to repair the LMS Explorer), and strange lifeforms (not wanted at all). LEGO Rock Raiders is a real-time strategy game about a team of space explorers who, being only three days from returning from Earth, got pulled through an asteroid field into a wormhole. This page is rather stubbly and could use some expansion.Īre you a bad enough dude to rescue this article? But this one moreso, and the article may contain incomplete information and editor's notes. Well, all the articles here are, in a way. Thanks for all your support! LEGO Rock Raiders Please consider supporting The Cutting Room Floor on Patreon.